Gregor And The Code Of Claw Free Download Rating: 6,7/10 5377 votes
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Gregor and the Code of Claw
AuthorSuzanne Collins
Cover artistDaniel Craig
CountryUnited States
LanguageEnglish
SeriesThe Underland Chronicles
GenreFantasy
PublisherScholastic
Publication date
2007
Pages416
ISBN978-0-439-79144-1
OCLC66527121
Preceded byGregor and the Marks of Secret

Gregor and the Code of Claw is a children'snovel by author Suzanne Collins, best known for her Hunger Games trilogy. It is the fifth and final book of The Underland Chronicles, and was published in 2007.[1]Scholastic has rated the book's 'grade level equivalent' as 4.5 and the book's lexile score as 730L, making it reading-level-appropriate for the average fourth to sixth grader.[2] The novel has been praised especially as a conclusion to The Underland Chronicles. In its description of the novel, as part of its 'Recommended Books' award, the CCBC states, 'Although Gregor and the Code of Claw works as a stand-alone story, readers will want to start with book one and work their way through to this final volume.'[3] An audiobook version was released in 2008, read by Paul Boehmer.[4]

Plot summary[edit]

Only a few hours have passed since the closing of Gregor and the Marks of Secret, when Gregor returns from the Firelands to warn Regalia of an impending gnawer attack. As the novel opens, Gregor is numb with shock from the Prophecy of Time'Nfpa 1 pdf download. s apparent prediction of his death. He and his bond Ares disobey Solovet and return to the Firelands to find the terribly ill Luxa, Aurora, and Howard. Gregor rushes his ill friends back to the city for treatment, whereupon Solovet orders him locked in the dungeon for insubordination. He is eventually released by Nerissa to help his sister Boots while the toddler works to fulfill the Prophecy of Time by deciphering the rats' 'Code of Claw'.[5]

Solovet still wants Gregor imprisoned, until Ripred and Mareth inform her that Gregor has recently developed romantic feelings for Queen Luxa, and would never leave Regalia while she is hospitalized. Shortly after this incident, an upset Gregor is called to the code room for an 'emergency with [his] sister', and discovers eight-year-old Lizzie has come to bring him home. When the code team learns that Lizzie has an aptitude for puzzles, Ripred makes the suggestion that she replace Boots. Gregor is desperate to keep his family safe, so he extracts a promise from Ripred to protect them and keep them in the dark about Gregor's impending doom. While Lizzie works on (and ultimately solves) the code, Gregor fights the Bane's armies, struggling all the while to cope with his emotions about Luxa and Sandwich's prophecy.

Read pdf Gregor And the Code of Claw absolutely for free at ReadAnyBook.com. First priority. We split up the code team. If the rats should enter the palace, we can't have you all sitting in. The Free Books Online Gregor and the Code of Claw (Underland Chronicles, #5)(16),Update the latest books every day Gregor and the Code of Claw (Underland Chronicles, #5)(16),online free book Gregor and the Code of Claw (Underland Chronicles, #5)(16),Chapter 16 Too much. Too much to deal with. Too many things to make sense of. When Gregor arose the next morning, his mind was in such a fog he.

Shortly before his final confrontation with the Bane, Gregor has all but lost hope for his life. Noticing this, Ripred tells him that he doesn't believe Gregor has to die, because the old rat has never believed in Sandwich's prophetic ability. This revelation inspires Gregor to ultimately defeat the unstable Bane. Two weeks later, a wounded Gregor awakens in the hospital and learns of a series of crushing events. Though the humans routed the rats, Ares died in the Firelands of wounds inflicted by the Bane; Ripred is presumed dead; and Vikus has been partially paralyzed by a stroke brought on by his wife's death.

Though Gregor no longer feels bound by it, many Underlanders wonder how the prophecy can be fulfilled while 'the warrior' lives. At the rats' official meeting to discuss terms of surrender, they have their answer. Angered by both a half-dead Ripred and Luxa's readiness to return to war, Gregor breaks Bartholomew of Sandwich's sword on his knees and pronounces the warrior officially dead. Ripred and Luxa, agreeing with Gregor's sentiment, do something unprecedented and bond as a sign of their mutual desire for peace. Afterward, delegates from each species meet to negotiate more a specific treaty while Gregor's family says their good-byes and returns to New York. The novel ends as Gregor's parents discuss a move to Virginia while their children wonder how they can ever forget the Underland.[6] Gregor takes his sisters to the park, where he remains haunted by traumatic memories of the Underland, then notes that Boots has finally learned how to say his name.

Characters[edit]

Major characters[edit]

Gregor And The Code Of Claw Free Download Game

  • Gregor: The series' protagonist, the Overland 'warrior' of Bartholomew of Sandwich's prophecies, and a rager (a warrior with berserker-like fighting ability). Despite his tremendous skills as a fighter, Gregor cares deeply for those around him and tries very hard to retain his humanity during the Underland war. He develops romantic feelings for the Underlander Luxa.
  • Ares: A large, very strong black bat and Gregor's bond. Before the war, he was shunned by bats and humans alike for allowing his bondHenry to die. During the war, however, the public's opinion of him begins to change because of his skills as a warrior. Ares is heralded as a hero upon his death in the region known as Tartarus.
  • Ripred: A rat, rager, and seasoned warrior. Ripred's immense experience and wisdom lead to his acting as general, strategist, and skilled fighter for the humans. Ripred never loses sight of his own goals, however, which almost restarts the human-gnawer conflict after the end of their war. Ripred becomes fond of Gregor's sister Lizzie, who reminds him of one of his deceased pups, and bonds with Queen Luxa in part because of his concern for her and her family.
  • Luxa: The Underlanders' young queen, granddaughter of Solovet and Vikus. Luxa is proud, stubborn, and cares deeply for her friends. Though her friend Gregor admires these traits in general, they are not an asset for her during wartime, and this causes some conflict for her in Gregor and the Code of Claw. Luxa has been bonded to the flier Aurora since childhood, and bonds to the rat Ripred at the end of the novel. She also begins to develop romantic feelings for Gregor.
  • Lizzie: Gregor's little sister and 'princess' of the prophecy (by her relation to Boots). Lizzie is very bright, but suffers from frequent panic attacks. As such, her older brother worries for her safety and almost refuses to allow her to stay in the Underland. The rat Ripred is mainly responsible for Gregor's change of heart, and promises to protect Lizzie with his life. Lizzie believes Ripred to be lonely, and is heartbroken when she thinks Ripred has died fulfilling his promise. The successful cracking of The Code of Claw is due in large part to her efforts.
  • Boots (Margaret): Gregor and Lizzie's toddler sister. She is known by the crawlers as 'the princess', which leads the Underland humans to believe she is important to the code-breaking effort. Her greatest importance to the story, however, comes from the contrast she presents between herself and her older brother. Gregor struggles to keep her in the dark about the terrible things going on around her, but is not entirely successful.
  • Solovet: The Regalian army's head and wife of statesman Vikus. Gregor distrusts Solovet because of her involvement with the plague, but is forced to obey her orders because of her capability as a military commander. Gregor freely admits that the training she forces on him may have kept him alive, but still hates her for imprisoning him in the Regalian dungeon. Solovet is ambushed while on a diplomatic mission towards the end of the war and dies. Her husband, knowing that he could have saved her at the cost of revealing that the humans solved the Code of Claw, experiences a stroke as a result, and almost dies himself.
  • The Bane (Pearlpelt): A highly unstable, gigantic white rat believed to be a harbinger of doom in the Underland. The Bane is emotionally fragile but extremely dangerous, especially when goaded on by his 'friend' Twirltongue. He personally kills numerous Underland creatures, including the flier Ares. He is killed by Gregor and Ares in the last few chapters of the novel.
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Reception[edit]

Gregor and the Code of Claw has been reviewed favorably by critics, yet its print version never reached the top of bestseller lists except as part of The Underland Chronicles. The audiobook version received considerably more public attention, receiving the 2009 ALSC Notable Children's Recording Award for its 'originality, creativity, and suitability for children'.[4][7][8] In particular, the recording is praised for narratorPaul Boehmer's appropriately solemn tone and effective treatment of characters. A 2009 AudioFile review states, 'Boehmer creates atmosphere by slightly modulating his voice to depict the darker tone of the story and the maturity of its theme. The satisfying conclusion is bittersweet as listeners say good-bye to the many unforgettable characters in this finely crafted series.'[9][10]

The Underland Chronicles was a New York Times, Book Sense, and USA Today bestselling series, but its fifth novel reached only 116th place on a list of best-selling hardcovernovels compiled by Publishers Weekly in the year it was published.[7][11] However, the book's position on that list remained mostly unchanged for the next four years.[12]A Booklist review for the novel reads, 'well-written, fast-moving, action-packed fantasy'—a sentiment generally shared by book critics.[7][13] The novel has also received critical acclaim for being an excellent conclusion to its series. A School Library Journal review praises the 'realistic conclusion, including the loss of old friends and a message about the importance of peace and trust, [leaving] readers with a sense of optimism about the future of the Underland.[14] The story's Kirkus Reviews review makes a similar observation: 'The resolution is bittersweet but faintly hopeful—a fitting end for an unflinchingly gutsy series whose deftly drawn characters have always lived dangerously.'[15]

The novel's main criticisms have centered on its mature themes, which are much more prominent in the somber Gregor and the Code of Claw than in the series's other books. Comparisons between The Underland Chronicles and Suzanne Collins's later Hunger Games trilogy cite parallels between this final novel more than any other, and note the series' many violent moments.[16] This trend culminates with the events of Gregor and the Code of Claw, and sets the scene for Collins's later works.[16] One Kirkus reviewer comments that though this is 'heavy stuff' for preteens, the novel is an excellent 'read-alike' for series such as The Heroes of Olympus, which also possess more complex themes.[17]

References[edit]

  1. ^Kunzel, Bonnie (August 1, 2008). 'Close Encounters of the Best Kind: The Latest Sci-Fi'. School Library Journal. Retrieved November 23, 2015.
  2. ^Bodart, Joni R. 'Gregor and the Code of Claw Booktalk'. Booktalks. Scholastic. Retrieved November 23, 2015.
  3. ^'Gregor and the Code of Claw'. CCBC Recommended Books. Cooperative Children's Book Center. Retrieved November 23, 2015.
  4. ^ abSchool Library Journal (April 1, 2009). '2009 ALSC Notable Videos and Recordings for Children & Great Interactive Software for Kids'. School Library Journal. Retrieved November 23, 2015.
  5. ^'Underland Chronicles: Series Information'. Scholastic. Retrieved November 23, 2015.
  6. ^Collins, Suzanne (2007). Gregor and the Code of Claw. New York: Scholastic Press. ISBN978-0-439-79144-1.
  7. ^ abcCollins, Suzanne. 'GREGOR AND THE CODE OF CLAW: BOOK FIVE IN THE UNDERLAND CHRONICLES'. Suzanne Collins: Works. Suzanne Collins. Retrieved November 23, 2015.
  8. ^'2009 Notable Children's Recordings'. ALSC Awards. American Library Association. Retrieved November 23, 2015.
  9. ^'GREGOR AND THE CODE OF CLAW: The Underland Chronicles, Book 5'. AudioFile Reviews. AudioFile. 2009. Retrieved November 23, 2015.
  10. ^'Gregor and the Code of Claw'. MCLS. Retrieved November 23, 2015.
  11. ^Roback, Diane (March 24, 2008). 'Facts and Figures 2007: Farewell to Harry'. Children's Industry News. Publishers Weekly. Retrieved November 23, 2015.
  12. ^Roback, Diane (March 16, 2012). 'Facts and Figures 2011: In Children's, 'Hunger Games' Rule'. Children's Industry News. Publishers Weekly. Retrieved November 23, 2015.
  13. ^'Children's Bookwatch, July 2007'. Midwest Book Review. July 2007. Retrieved November 23, 2015.
  14. ^'Gregor and the code of Claw'. Library Catalog. Buffalo and Erie County Public Library. Retrieved November 23, 2015.
  15. ^'GREGOR AND THE CODE OF CLAW'. Kirkus Reviews. Kirkus. May 1, 2007. Retrieved November 23, 2015.
  16. ^ abDominus, Susan (April 8, 2011). 'Suzanne Collins's War Stories for Kids'. The New York Times Magazine. The New York Times. Retrieved November 23, 2015.
  17. ^Smith, Vicky (February 24, 2012). 'Flying High with Gregor the Overlander'. Kirkus. Retrieved November 23, 2015.

Gregor And The Code Of Claw

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